// Construction
Roll Difficulty
Untold Dawn uses the GURPS 4e 3d6 roll-under
resolution model. To make a skill check, the engine
takes your effective skill level (governing stat plus
training, plus any situational modifier) and rolls
3d6 against it. A total <= effective level is a
success; over is a failure.
A "difficulty" modifier is just a number added to (or
subtracted from) your effective skill level for that
one roll. Positive numbers make the task easier,
negative numbers make it harder.
# subtopics
## The modifier scale
The GURPS standard difficulty table, anchored at 0:
+10 Trivial -- automatic for anyone.
+6 Very easy -- only a fool fails.
+4 Easy -- routine for a trained hand.
+2 Favorable conditions.
0 Average task.
-2 Unfavorable conditions.
-4 Hard -- requires real skill.
-6 Very hard -- experts only.
-8 Dangerous -- the kind of roll people
write home about.
-10 Daunting -- functionally impossible
without preparation, equipment, or help.
## Worked example
Your Observation effective level is 12 (PER 13,
average tier, untrained default of -5 wouldn't apply
because you're trained to 4 pts, putting you at PER +
tier offset + tick offset = 12). You search a room
with two hidden descs:
hdesc 0 diff 0 -> roll 3d6 vs 12
hdesc -4 diff -4 -> roll 3d6 vs 8
On the first you need a 12 or under (~74% chance). On
the second you need an 8 or under (~26% chance). One
search command rolls each independently.
## Choosing a difficulty for your hdesc
Pick by how subtle the detail is, NOT by how
"valuable" you want it to be:
+2 .. 0 Things obvious to anyone who
stops and looks (the smell of bleach,
scuff marks by a door).
-2 .. -4 Things you'd only find if you
looked carefully (a name scratched
inside a drawer, footprints in the
dust).
-6 .. -8 Things deliberately hidden (a
razor taped under a chair, a coded
phone number in graffiti).
-10 Genuinely concealed and likely
to need clues to even know where to
look. Use sparingly.
## Related
help rdecorate -- the command that uses this
scale for hidden descriptions.
help search -- the player-side command that
rolls against it.
// Construction